isola iphone title

Isola was, and still is, intended to be a dynamic, animation-rich, beautifully rendered first-person adventure game production.  

Isola's release strategy has been reevaluated in much the same way that 'Vivid Minigolf' and 'Prodigal' are - to be more specific, efforts to release content on iOS have proven unsuccessful, due to Apple's current policies, and their unclear, inconsistent, and generally frustratingly high standards, as well as their lack of clear communication.

In practice, this means that Isola will probably be restructured and released as an episodic series of Mac/PC games in the Unity engine - Unity is the same engine I'm using for Panoramic Worlds and Miniature Multiverse, among other projects.

There'll be releases on Mac/PC through the HornbostelProductions shop connected to , as well as on my Itch.IO shop.   I have debated the details of release over and over.  The reality is that this project has consumed an immense amount of time and money in the past, and that I will need to find some way to compensate for those expenses.  This project has taken me years to complete, and I will likely end up charging a little bit - about $2 or $3, for the full version.

The graphics are likely the strongest point of the game; the imagery is quite extensive and there's a great deal that hasn't yet been shown to the public.

Unfortunately, the ambition of this project - and the process of reworking it all in realtime 3d, and the fact that I'm spread thin between many projects - also explains why it is taking years on end to complete.

There are a large number of places to explore in this game, places which I've crafted carefully and assembled into a compelling, beautiful gameworld.  The game is absolutely loaded with animations... from the character cutscenes to the transitions to the ambient animation and interactive bits of the world.

The graphics are also fairly high-resolution - which, when combined with the scope of the game and its animation-rich design, will result in a very large filesize (potentially 3-5 GB).  That is why I'm somewhat inclined to split it into multiple parts!

The audio is also pretty solid, and the story is engaging... the puzzles are varied but all relatively easy to solve by adventure-game standards.

 (That's a disappointment to hard-core adventure gamers but good news to those who like easy puzzles and casual gaming. Expect puzzle difficulty halfway between the super-simple and minimal puzzles of something like "Gone Home" and the stumpers of a serious, genuine adventure genre game.)

For a broader overview of what Matthew Hornbostel and his friends and family are currently working on, check out - there are a lot of video and video game productions listed there and some can already be viewed on Depending on the success or lack of it, of the Triumphant Artists Shop, my eBay shop, and my Itch.IO and Etsy venues, Isola could be completed and released as soon as mid 2020 or as late as early 2021. That could vary significantly depending on my available resources.
One other particularly noteworthy project of the 'explorable world' variety is Panoramic Worlds ... go ahead and check that out while you wait for completion of Isola. There's a planned free launch of that game in a limited and incomplete state; some worlds accessible, some not yet ready, but it'll be posted at some point in 2019 on Itch.IO as 'free with option to donate' so if people like it they can toss a dollar or two into the tipping area, keeping in mind that even $100 or so in total collected tips, would be enough to cover the costs associated with a substantial update/expansion of the game. As in, several more worlds added.

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